TherynAlignment: LG
Rank: 4 (Eternal)
Portfolio: Loyalty, Nobility, Healing
Home Plane: Palidanea -Infinite Plane of Light. (Upper Realms, I assume. Look for the exuberantly large mansion.)
Holy symbol: wreath of bay laurel
Worshippers: nobles, healers,... knights? The historical kind though, not the Prestige Class specifically.
Domains:Favoured Weapon: two-handed sword
Career Paths: Holy Adept 26, Paragon 9
Life Points - _. (8 Means Level-up!)
Standard Divine attributes:Cosmic Nodes: 0 (how 's that for a nice, round number?)
Divine Points (max): 20 minus 10 (artifact cost), (currently: 10)
Divine Talents: Healing (2 points), Knowledge: 'civics' (1 point), Muse (1 point)
"A noble's worth is only as much as he gives, not what he has – promote virtue and lead by example. Forge connections and cement them with loyalty – stand as one against Evil and corruption. Whose word is given but broken is undeserving of another's. Lastly, and most importantly: mend any evil and each and any wound, be it physical or spiritual, or it will fester and grow beyond hope of restoration. This is Theryn's law."
Statistics:STR: 7 (5+2)
DEX: 8 (5+3)
CON: 7 (5+2)
INT: 10 (5+5)
WIS: 9 (5+4)
CHA: 13 (5+8)
Hit points: 673 (rank x 50 = 200, + CON X char level = 7 x 35 = 245, + 9 levels paragon = 72 + 22 levels holy adept = 156)
(
Currently: 673)
Initiative: +25 (half level plus DEX),
27 when wielding Blue Hope
Damage Reduction: 24/+4
Spell resistance: 24
DEFENSE ARRAY(Casual garb: Theryn wears bracers of Natural Armor, and of course his sword and cloak too.)
DEF: 49 (10+4+8+8 for Bracers of natural armor +17 for level +2 for cloak) +2=51 when wielding Blue Hope
DEF (CON): 38 (10+4+7 +17 for level) +2 cloak = 40
DEF (DEX): 39 (10+4+8 +17 for level) +2 cloak = 41
DEF (WIS): 40 (10+4+9 +17 for level) +2 cloak = 42
(Combat garb - yet to come!)
OFFENCEPower Attack (Primary = Holy Adept powers): (+9 WIS +35 for level)= 44
Power Attack (Secondary = Paragon powers): +5 (Blue Hope) +7 STR +17 for level) = 29
4 attacks per round.
Damage based on target type, minimum 7 + 7 STR +5 weapon = 19
Looks and personality:Theryn is (usually) dark-haired and bright-eyed, his shoulder-long locks framing a slim, angular face. Appearing exclusively in luxurious and ornate garments, making sure to look smart on each occasion – including in battle, Theryn is easily mistaken for a spoiled dandy.
The truth is Theryn enjoys things of beauty and amasses fine works of art and craft in the lofty halls of his home, not forgetting to share this wealth with others, effectively propagating the Arts.
As generous as he is though, Theryn keeps much of his thoughts and emotions for himself, and it needs a very gross insult to provoke the young nobleman and spoil his calm and pleasant demeanour.
Occupations:Theryn has been guiding nobility to use their resources and influence to inspire greatness in others, and fend of the forces of Evil when they present themselves. Among his favourites are both the Therylaubar, or Oathknights that travel the Addican Empire to organise people into civilian military forces when facing conflict, leading them in battle, and the men and women of the Hospital Founders.
Wanting to live up to expectations (being the son of his father), working hard to inspire and organise his worshippers into an effective force of Good in the mortal realms, Theryn can't enjoy the spoils of his position as much as he would want to. He has a passionate love for fast horses however, and any sport that involves them.
Relations:Theryn is the son of Adgerin the Infinitar who chose Jahweh above Mitra, denying worship, and of Shaesa, goddess of Charity and Children. Theryn's mother had followed her husband to Bytopia, but returned with her son to Palidanea after Adgerin refused to be worshipped any longer. Though Theryn still resides there, he hasn't severed his ties with his father and the two visit one another often.
Theryn maintains a warm friendship with Taarna and Ellesar among others. Being someone who first tries to solve problems through diplomacy, Theryn prefers not to meddle more with any of the evil gods than he has to for fear of ruining future negotiations in advance, although he can't help but dislike Ariam, personification of Jealousy and Corruption with a passion.
Possessions of note:-
'Ivory Cloak of Theryn': this big, flowing cloak protects its wearer in combat and from certain harmful elements. As a bonus, it can double as a blanket for the wounded - the Healing god has seen to it that whoever wears the Ivory Cloak will see his injuries slowly and steadily disappear. Theryn also provides followers that have distinguished themselves with lesser variants of the Ivory Cloak: these only have the regenerating ability, and are handed out to both warriors and healers.
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'Bay Laurel Signet Rings' are another kind of gift from Theryn to his faithful. These allow their owners to communicate with one another over quite a distance - making quick, coördinated decisions possible. The various devisions of the Oathknights, for example, have put these gifts to good use on many an occasion.
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'Blue Hope', the product of the joint efforts of Theryn and his father Adgerin, is a splendid two-handed sword made from blue steel - its grip is adorned with silver and cobalt-blue bands, and its pommel sports a sapphire the size of a dove's egg. The sword has been infused with intelligence, its personality a copy of that of a planetar who has perished in Theryn's service.
Only recently finished, Theryn has not yet been able to try it out in combat, although it's certain that it's going to be an unusual and magnificent weapon, given the time father and son spent on its creation.
Statistics for Blue Hope:Blue Hope is a +5 Holy, Merciful, Healing Burst Keen intelligent two-handed (great-)sword that knows a neat trick.
Damage: 7.
7 more if the target has betrayed another or attempted to slay an aristrocrat within a number of days equal to the Theryn's divine rank (4).
All damage becomes nonlethal if desired (merciful).
Blue Hope boosts Theryn's awareness, granting a +2 DEF and +2 Initiative.
Crit range: 18-20; only half of the DP spent on the attack is lost on a critcal hit.
Healing Burst is an artifact power and is considered a complex Talent, meaning that it only refreshes once per day. The wielder can use it a number of times equal to 1/2 his divine rank per day upon successful hits (max. 1x per round, recharges once per day when one gets his other casting powers back. Heals 20 points to 1 ally per divine rank) It's the wielder's choice whether he activates the power or not.
Neat trick: now what could this be?
DP cost: 5+2 for trick
Statistics for (Greater) Ivory Cloak of Theryn:+2 Defense Array
- Heals a number of hit points equal to the wearer's faith per hour. If an evil creature wears the cloak, it acts as a normal cloak, though Theryn can override this and allow it to heal the creature, if he so chooses. (When Theryn wears the cloak, it heals him at a rate of 30 points per hour).
- Removes 1 additional effect per day worn (from most severe to least, including poison, disease and insanity.
- A dying creature wearing this cloak immediately becomes stable.
DP cost: 3
Statistics for Lesser Ivory Cloak of Theryn (greater magic item):- Heals a number of hit points equal to the wearer's faith per hour (1/2 this amount if tainted).
- Removes 1 additional effect per day worn (from most severe to least, including mundane poisons and natural diseases and insanity (supernatural poisons or diseases require an additional day each, though in all cases, such conditions do not worsen while the cloak is worn).
- A dying creature wearing this cloak immediately becomes stable.
- If an evil creature wears the cloak, it acts as a normal cloak.